OpenSWMM Engine
6.0.0-alpha.4
Data-oriented, plugin-extensible SWMM Engine (6.0.0-alpha.4)
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UserFlagsHandler.hpp
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// SPDX-License-Identifier: Apache-2.0
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//
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// Copyright 2026 Caleb Buahin
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef OPENSWMM_ENGINE_USER_FLAGS_HANDLER_HPP
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#define OPENSWMM_ENGINE_USER_FLAGS_HANDLER_HPP
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#include <vector>
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#include <string>
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namespace
openswmm
{
struct
SimulationContext
; }
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namespace
openswmm::input
{
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void
handle_user_flags
(SimulationContext& ctx,
const
std::vector<std::string>& lines);
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}
/* namespace openswmm::input */
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#endif
/* OPENSWMM_ENGINE_USER_FLAGS_HANDLER_HPP */
openswmm::input
Definition
CatchmentHandler.cpp:69
openswmm::input::handle_user_flags
void handle_user_flags(SimulationContext &ctx, const std::vector< std::string > &lines)
Parse [USER_FLAGS] into ctx.user_flags.
Definition
UserFlagsHandler.cpp:49
openswmm
Definition
NodeCoupling.cpp:16
openswmm::SimulationContext
Central, reentrant simulation context.
Definition
SimulationContext.hpp:353
src
engine
input
handlers
UserFlagsHandler.hpp
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