OpenSWMM Engine
6.0.0-alpha.1
Data-oriented, plugin-extensible SWMM Engine (6.0.0-alpha.1)
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UserFlagValuesHandler.hpp
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#ifndef OPENSWMM_ENGINE_USER_FLAG_VALUES_HANDLER_HPP
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#define OPENSWMM_ENGINE_USER_FLAG_VALUES_HANDLER_HPP
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#include <vector>
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#include <string>
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namespace
openswmm
{
struct
SimulationContext; }
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namespace
openswmm::input
{
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void
handle_user_flag_values
(SimulationContext& ctx,
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const
std::vector<std::string>& lines);
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}
/* namespace openswmm::input */
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#endif
/* OPENSWMM_ENGINE_USER_FLAG_VALUES_HANDLER_HPP */
openswmm::input
Definition
CatchmentHandler.cpp:44
openswmm::input::handle_user_flag_values
void handle_user_flag_values(SimulationContext &ctx, const std::vector< std::string > &lines)
Parse [USER_FLAG_VALUES] into ctx.user_flags (per-object values).
Definition
UserFlagValuesHandler.cpp:26
openswmm
Definition
Controls.cpp:24
src
engine
input
handlers
UserFlagValuesHandler.hpp
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