OpenSWMM Engine  6.0.0-alpha.4
Data-oriented, plugin-extensible SWMM Engine (6.0.0-alpha.4)
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TitleHandler.hpp
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1// SPDX-License-Identifier: Apache-2.0
2//
3// Copyright 2026 Caleb Buahin
4//
5// Licensed under the Apache License, Version 2.0 (the "License");
6// you may not use this file except in compliance with the License.
7// You may obtain a copy of the License at
8//
9// http://www.apache.org/licenses/LICENSE-2.0
10//
11// Unless required by applicable law or agreed to in writing, software
12// distributed under the License is distributed on an "AS IS" BASIS,
13// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14// See the License for the specific language governing permissions and
15// limitations under the License.
16
26
27#ifndef OPENSWMM_ENGINE_TITLE_HANDLER_HPP
28#define OPENSWMM_ENGINE_TITLE_HANDLER_HPP
29
30#include <vector>
31#include <string>
32
33namespace openswmm { struct SimulationContext; }
34
35namespace openswmm::input {
36
51void handle_title(SimulationContext& ctx, const std::vector<std::string>& lines);
52
53} /* namespace openswmm::input */
54
55#endif /* OPENSWMM_ENGINE_TITLE_HANDLER_HPP */
Definition CatchmentHandler.cpp:69
void handle_title(SimulationContext &ctx, const std::vector< std::string > &lines)
Parse [TITLE] into ctx.title_notes.
Definition TitleHandler.cpp:34
Definition NodeCoupling.cpp:16
Central, reentrant simulation context.
Definition SimulationContext.hpp:353