OpenSWMM Engine
6.0.0-alpha.4
Data-oriented, plugin-extensible SWMM Engine (6.0.0-alpha.4)
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ProcessComponentsHandler.hpp
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// SPDX-License-Identifier: Apache-2.0
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//
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// Copyright 2026 Caleb Buahin
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef OPENSWMM_ENGINE_INPUT_PROCESS_COMPONENTS_HANDLER_HPP
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#define OPENSWMM_ENGINE_INPUT_PROCESS_COMPONENTS_HANDLER_HPP
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#include <string>
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#include <vector>
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namespace
openswmm
{
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struct
SimulationContext
;
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}
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namespace
openswmm::input
{
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void
handle_process_components
(SimulationContext& ctx,
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const
std::vector<std::string>& lines);
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}
// namespace openswmm::input
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#endif
// OPENSWMM_ENGINE_INPUT_PROCESS_COMPONENTS_HANDLER_HPP
openswmm::input
Definition
CatchmentHandler.cpp:69
openswmm::input::handle_process_components
void handle_process_components(SimulationContext &ctx, const std::vector< std::string > &lines)
Definition
ProcessComponentsHandler.cpp:53
openswmm
Definition
NodeCoupling.cpp:16
openswmm::SimulationContext
Central, reentrant simulation context.
Definition
SimulationContext.hpp:353
src
engine
input
handlers
ProcessComponentsHandler.hpp
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