OpenSWMM Engine
6.0.0-alpha.3
Data-oriented, plugin-extensible SWMM Engine (6.0.0-alpha.3)
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PluginsHandler.hpp
Go to the documentation of this file.
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#ifndef OPENSWMM_ENGINE_PLUGINS_HANDLER_HPP
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#define OPENSWMM_ENGINE_PLUGINS_HANDLER_HPP
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#include <vector>
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#include <string>
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namespace
openswmm
{
struct
SimulationContext
; }
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namespace
openswmm::input
{
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void
handle_plugins
(SimulationContext& ctx,
const
std::vector<std::string>& lines);
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}
/* namespace openswmm::input */
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#endif
/* OPENSWMM_ENGINE_PLUGINS_HANDLER_HPP */
openswmm::input
Definition
CatchmentHandler.cpp:51
openswmm::input::handle_plugins
void handle_plugins(SimulationContext &ctx, const std::vector< std::string > &lines)
Parse [PLUGINS] into ctx.plugin_specs.
Definition
PluginsHandler.cpp:30
openswmm
Definition
NodeCoupling.cpp:15
openswmm::SimulationContext
Central, reentrant simulation context.
Definition
SimulationContext.hpp:292
src
engine
input
handlers
PluginsHandler.hpp
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