SWMMVis  6.0.0-alpha.4
Qt6/C++ GIS-based graphical user interface for the SWMMVis engine (6.0.0-alpha.4)
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EngineMesh2DSource Member List

This is the complete list of members for EngineMesh2DSource, including all inherited members.

coordinateReference() constIMesh2DSourceinlinevirtual
dryDepth() const noexceptEngineMesh2DSourceinline
EngineMesh2DSource(std::vector< double > vx, std::vector< double > vy, std::vector< double > vz, std::vector< std::array< int, 3 > > tris)EngineMesh2DSource
EngineMesh2DSource(std::vector< double > vx, std::vector< double > vy, std::vector< double > vz, std::vector< std::array< int, 4 > > cells)EngineMesh2DSource
hasFaceField(const char *dataset) const overrideEngineMesh2DSourcevirtual
historyBytes() constEngineMesh2DSource
historyGeneration() const overrideEngineMesh2DSourceinlinevirtual
historyPinned() const noexceptEngineMesh2DSourceinline
isLive() const overrideEngineMesh2DSourceinlinevirtual
markFinished()EngineMesh2DSourceinline
maxBytes() const noexceptEngineMesh2DSourceinline
maxFrames() const noexceptEngineMesh2DSourceinline
pushDepths(std::vector< float > depths, QDateTime simTime, double elapsedSec)EngineMesh2DSource
pushFlux(std::vector< float > flux, QDateTime simTime, double elapsedSec)EngineMesh2DSource
pushHeads(std::vector< float > heads, QDateTime simTime, double elapsedSec)EngineMesh2DSource
pushRainfall(std::vector< float > rainfall, std::vector< float > rainCum, QDateTime simTime, double elapsedSec)EngineMesh2DSource
pushVertexSignedDepths(std::vector< double > depths, QDateTime simTime, double elapsedSec)EngineMesh2DSource
readCells(std::vector< double > &vx, std::vector< double > &vy, std::vector< double > &vz, std::vector< std::array< int, 4 > > &cells) overrideEngineMesh2DSourcevirtual
readDepthAt(int timeIdx, int cell, float &out) overrideEngineMesh2DSourcevirtual
readDepthsAt(int timeIdx, std::vector< float > &depths) overrideEngineMesh2DSourcevirtual
readEdgeFluxAt(int timeIdx, std::vector< float > &flux) overrideEngineMesh2DSourcevirtual
readEdgeGeometry(std::vector< float > &length, std::vector< float > &nx, std::vector< float > &ny) overrideEngineMesh2DSourcevirtual
readFaceEnvelope(const char *dataset, std::vector< float > &values) overrideEngineMesh2DSourcevirtual
readFaceFieldAt(const char *dataset, int timeIdx, std::vector< float > &values) overrideEngineMesh2DSourcevirtual
readMeshGeometry(std::vector< double > &vx, std::vector< double > &vy, std::vector< double > &vz, std::vector< std::array< int, 3 > > &tris) overrideEngineMesh2DSourcevirtual
readVertexDepthsAt(int timeIdx, std::vector< float > &vdepths) overrideEngineMesh2DSourcevirtual
setDryDepth(double m)EngineMesh2DSourceinline
setEdgeGeometry(std::vector< float > length, std::vector< float > nx, std::vector< float > ny)EngineMesh2DSource
setEnvelopes(std::vector< float > maxDepth, std::vector< float > maxVel)EngineMesh2DSource
setHistoryPinned(bool pinned)EngineMesh2DSource
setMaxBytes(size_t bytes)EngineMesh2DSourceinline
setMaxFrames(int n)EngineMesh2DSourceinline
simTimeAt(int timeIdx) const overrideEngineMesh2DSourcevirtual
timeCount() const overrideEngineMesh2DSourceinlinevirtual
triangleCount() const overrideEngineMesh2DSourceinlinevirtual
vertexCount() const overrideEngineMesh2DSourceinlinevirtual
~IMesh2DSource()=defaultIMesh2DSourcevirtual