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SWMMVis
6.0.0-alpha.4
Qt6/C++ GIS-based graphical user interface for the SWMMVis engine (6.0.0-alpha.4)
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This is the complete list of members for EngineMesh2DSource, including all inherited members.
| coordinateReference() const | IMesh2DSource | inlinevirtual |
| dryDepth() const noexcept | EngineMesh2DSource | inline |
| EngineMesh2DSource(std::vector< double > vx, std::vector< double > vy, std::vector< double > vz, std::vector< std::array< int, 3 > > tris) | EngineMesh2DSource | |
| EngineMesh2DSource(std::vector< double > vx, std::vector< double > vy, std::vector< double > vz, std::vector< std::array< int, 4 > > cells) | EngineMesh2DSource | |
| hasFaceField(const char *dataset) const override | EngineMesh2DSource | virtual |
| historyBytes() const | EngineMesh2DSource | |
| historyGeneration() const override | EngineMesh2DSource | inlinevirtual |
| historyPinned() const noexcept | EngineMesh2DSource | inline |
| isLive() const override | EngineMesh2DSource | inlinevirtual |
| markFinished() | EngineMesh2DSource | inline |
| maxBytes() const noexcept | EngineMesh2DSource | inline |
| maxFrames() const noexcept | EngineMesh2DSource | inline |
| pushDepths(std::vector< float > depths, QDateTime simTime, double elapsedSec) | EngineMesh2DSource | |
| pushFlux(std::vector< float > flux, QDateTime simTime, double elapsedSec) | EngineMesh2DSource | |
| pushHeads(std::vector< float > heads, QDateTime simTime, double elapsedSec) | EngineMesh2DSource | |
| pushRainfall(std::vector< float > rainfall, std::vector< float > rainCum, QDateTime simTime, double elapsedSec) | EngineMesh2DSource | |
| pushVertexSignedDepths(std::vector< double > depths, QDateTime simTime, double elapsedSec) | EngineMesh2DSource | |
| readCells(std::vector< double > &vx, std::vector< double > &vy, std::vector< double > &vz, std::vector< std::array< int, 4 > > &cells) override | EngineMesh2DSource | virtual |
| readDepthAt(int timeIdx, int cell, float &out) override | EngineMesh2DSource | virtual |
| readDepthsAt(int timeIdx, std::vector< float > &depths) override | EngineMesh2DSource | virtual |
| readEdgeFluxAt(int timeIdx, std::vector< float > &flux) override | EngineMesh2DSource | virtual |
| readEdgeGeometry(std::vector< float > &length, std::vector< float > &nx, std::vector< float > &ny) override | EngineMesh2DSource | virtual |
| readFaceEnvelope(const char *dataset, std::vector< float > &values) override | EngineMesh2DSource | virtual |
| readFaceFieldAt(const char *dataset, int timeIdx, std::vector< float > &values) override | EngineMesh2DSource | virtual |
| readMeshGeometry(std::vector< double > &vx, std::vector< double > &vy, std::vector< double > &vz, std::vector< std::array< int, 3 > > &tris) override | EngineMesh2DSource | virtual |
| readVertexDepthsAt(int timeIdx, std::vector< float > &vdepths) override | EngineMesh2DSource | virtual |
| setDryDepth(double m) | EngineMesh2DSource | inline |
| setEdgeGeometry(std::vector< float > length, std::vector< float > nx, std::vector< float > ny) | EngineMesh2DSource | |
| setEnvelopes(std::vector< float > maxDepth, std::vector< float > maxVel) | EngineMesh2DSource | |
| setHistoryPinned(bool pinned) | EngineMesh2DSource | |
| setMaxBytes(size_t bytes) | EngineMesh2DSource | inline |
| setMaxFrames(int n) | EngineMesh2DSource | inline |
| simTimeAt(int timeIdx) const override | EngineMesh2DSource | virtual |
| timeCount() const override | EngineMesh2DSource | inlinevirtual |
| triangleCount() const override | EngineMesh2DSource | inlinevirtual |
| vertexCount() const override | EngineMesh2DSource | inlinevirtual |
| ~IMesh2DSource()=default | IMesh2DSource | virtual |