23#ifndef OPENSWMM_RENDER_RENDERERFACTORY_H
24#define OPENSWMM_RENDER_RENDERERFACTORY_H
38class IFeatureRenderer;
40namespace RendererFactory
82[[nodiscard]] std::unique_ptr<IFeatureRenderer>
makeRenderer(
83 const QString &rendererId,
86 const QVector<AttributeField> *fields =
nullptr);
Archetype
Definition featuresublayer.h:45
Abstract interface — every vector layer's paint path goes here.
Definition ifeaturerenderer.h:85
Granular per-Category sublayer that replaces the legacy NodeMarker / ConduitLine / ConduitArrow / Sub...
Layer-side seam for "what attributes can I theme by?" — Slice DM.1.
SymbolStyle baseSymbolOf(const IFeatureRenderer *renderer)
Definition rendererfactory.cpp:74
SymbolStyle defaultSymbolForArchetype(FeatureSublayer::Archetype archetype)
Definition rendererfactory.cpp:79
std::unique_ptr< IFeatureRenderer > makeRenderer(const QString &rendererId, FeatureSublayer::Archetype archetype, const IFeatureRenderer *previous=nullptr, const QVector< AttributeField > *fields=nullptr)
Create a renderer of rendererId with a seeded base symbol.
Definition rendererfactory.cpp:117
FeatureSublayer::Archetype archetypeFromSymbol(const SymbolStyle &style, FeatureSublayer::Archetype fallback=FeatureSublayer::Archetype::Point)
Definition rendererfactory.cpp:96
Definition gisrasterlayer.h:40
Stack of SymbolLayer paint passes (bottom-up) plus an overall opacity.
Definition symbolstyle.h:39
A stack of SymbolLayer paint passes plus a layer-level opacity.