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SWMMVis
6.0.0-alpha.4
Qt6/C++ GIS-based graphical user interface for the SWMMVis engine (6.0.0-alpha.4)
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A stack of SymbolLayer paint passes plus a layer-level opacity. More...
Go to the source code of this file.
Classes | |
| struct | OpenSWMM::Render::SymbolStyle |
| Stack of SymbolLayer paint passes (bottom-up) plus an overall opacity. More... | |
Namespaces | |
| namespace | OpenSWMM |
| namespace | OpenSWMM::Render |
| namespace | SymbolProps |
| Canonical colour prop accessors for SymbolLayer prop bags (gap A1.2). | |
| namespace | OpenSWMM::Render::SymbolProps |
Functions | |
| QColor | OpenSWMM::Render::SymbolProps::readColor (const QVariantMap &props, const QString &key, const QColor &fallback=QColor()) |
| void | OpenSWMM::Render::SymbolProps::writeColor (QVariantMap &props, const QString &key, const QColor &c) |
| QColor | OpenSWMM::Render::SymbolProps::firstColor (const SymbolStyle &style, const QColor &fallback=QColor()) |
| void | OpenSWMM::Render::SymbolProps::overrideColorInPlace (SymbolStyle &style, const QColor &c) |
A stack of SymbolLayer paint passes plus a layer-level opacity.
SymbolStyle is the unit a renderer returns from symbolFor() —
it is what the layer's paint loop knows how to apply to one
feature. The compositional model (a list of SymbolLayers) is
the central design of §J.3: a single struct can describe both
a uniform Qt::blue circle and a double-ringed manhole with a
centre cross.
opacity multiplies the per-SymbolLayer alpha so the whole stack
can be faded in / out without touching each layer's props.
Cross-slice: Slice BI Phase 8.13.6 (see GUI_IMPLEMENTATION_PLAN.md
§J.3). Sub-phase 8.13.6.1 — interface + types only.