#include <meshquadregion.h>
◆ alignAngleDeg
| double mesh::QuadRegion::alignAngleDeg = 0.0 |
◆ alignGuide
| QVector<QPointF> mesh::QuadRegion::alignGuide |
Free: optional polyline the field aligns to (streets, channels).
◆ aspectMax
| double mesh::QuadRegion::aspectMax = 2.0 |
Longest/shortest side accepted (Free); <= 0 = unbounded.
◆ corners
| QVector<int> mesh::QuadRegion::corners |
Mapped: 4 ring vertex indices in ring order; empty = auto-pick.
◆ hasAlignAngle
| bool mesh::QuadRegion::hasAlignAngle = false |
Free: constant cross field at alignAngleDeg (from +x, CCW).
◆ holes
| QVector<QPolygonF> mesh::QuadRegion::holes |
Areas subtracted from ring (QUAD_EVERYWHERE_PLAN_2026-09-07.md §3.1): domain hole rings, and the rings of any explicit region nested inside this one. No cell is generated inside a hole and the lattice keeps its boundary clearance from every hole ring, exactly as it does from ring.
◆ isBackground
| bool mesh::QuadRegion::isBackground = false |
True when ring IS a domain outline rather than a ring drawn inside one — the "toggle quads on for the whole model" case. Two consequences: the ring is NOT re-emitted as constraint segments (the domain boundary is already in the PSLG, and duplicating it would double every boundary edge), and the "region lies inside exactly one domain ring" validation is skipped because the region is that ring.
◆ mode
◆ ring
| QPolygonF mesh::QuadRegion::ring |
Closed (last == first optional), simple, any orientation.
◆ spacing
| double mesh::QuadRegion::spacing = 0.0 |
Target quad edge length h; 0 = derive from the size field / max area.
◆ tag
| QString mesh::QuadRegion::tag |
The documentation for this struct was generated from the following file: