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SWMMVis
6.0.0-alpha.4
Qt6/C++ GIS-based graphical user interface for the SWMMVis engine (6.0.0-alpha.4)
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#include "io/mesh2dh5reader.h"#include "layers/openswmmvislayer.h"#include "layers/meshspatialgrid.h"#include "layers/vertexdepthreconstruct.h"#include "map/mapextent.h"#include <ogr_spatialref.h>#include <QDateTime>#include <QLineF>#include <QPointF>#include <QPolygonF>#include <QRectF>#include <QSet>#include <QTimer>#include <QString>#include <QVector>#include <array>#include <memory>#include <vector>#include "render/iattributeprovider.h"#include "render/isublayerhost.h"#include "render/legendsymbolitem.h"#include "render/sublayers/contourbandsublayer.h"#include "render/sublayers/isolinesublayer.h"#include "render/sublayers/meshedgesublayer.h"#include "render/sublayers/meshfillsublayer.h"#include "render/sublayers/meshnodesublayer.h"#include "render/sublayers/scalarfillsublayer.h"#include "render/sublayers/velocityvectorsublayer.h"Go to the source code of this file.
Classes | |
| class | IMesh2DSource |
| Abstract source of mesh geometry + per-triangle depth time series. More... | |
| class | EngineMesh2DSource |
| class | HDF5Mesh2DSource |
| class | SWMM2DResultsLayer |
| struct | SWMM2DResultsLayer::SceneTri |
| struct | SWMM2DResultsLayer::SceneEdge |
Namespaces | |
| namespace | openswmmvis |
| namespace | openswmmvis::io |
| namespace | OpenSWMM |
| namespace | OpenSWMM::Render |
Slice CF.MVP — renders 2D surface-routing depth as a colour-mapped overlay on the canvas. The layer is data-source agnostic: during a run the source is an EngineMesh2DSource driven by SimulationRunner ticks; after the run the source swaps to an HDF5Mesh2DSource reading the engine's CF/UGRID HDF5 file so the user can scrub a time slider back to peak inundation.
Rendering reuses the SceneTri paint pattern from SWMM2DMeshLayer (Slice AU). The only differences: