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| | OpenSWMMVisMapToolEditVertex (MapCanvas *canvas, QObject *parent=nullptr) |
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| QCursor | cursor () const override |
| | Returns the mouse cursor to display while this tool is active.
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| void | activate () override |
| | Called by the canvas when this tool becomes the active tool.
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| void | deactivate () override |
| | Called by the canvas when another tool replaces this one.
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| void | mousePressEvent (QMouseEvent *event) override |
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| void | mouseMoveEvent (QMouseEvent *event) override |
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| void | mouseReleaseEvent (QMouseEvent *event) override |
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| void | mouseDoubleClickEvent (QMouseEvent *event) override |
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| void | keyPressEvent (QKeyEvent *event) override |
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| void | paint (QPainter *painter, const MapExtent &canvasExtent, const SpatialReferenceSystem *canvasSRS) override |
| | Called by the canvas in drawForeground() so the tool can draw transient overlay graphics (rubber-band, measure segments, etc.).
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| | OpenSWMMVisMapTool (const QString &toolName, MapCanvas *canvas, QObject *parent=nullptr) |
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| virtual | ~OpenSWMMVisMapTool ()=default |
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| QString | toolName () const |
| | Returns the human-readable name of this tool.
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| bool | isActive () const |
| | Returns true when this tool is the active tool on its canvas.
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| MapCanvas * | canvas () const |
| | Returns the MapCanvas this tool is attached to.
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| virtual void | wheelEvent (QWheelEvent *event) |
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| virtual void | keyReleaseEvent (QKeyEvent *event) |
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| QGraphicsScene * | scene () const |
| | Returns the scene this tool's canvas is using.
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| void | toMapCoords (int px, int py, double &mapX, double &mapY) const |
| | Converts a widget pixel position to map coordinates.
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| void | toPixelCoords (double mapX, double mapY, int &px, int &py) const |
| | Converts map coordinates to widget pixel position.
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Edit the interior polyline vertices of a SWMM link.
- Click a link to activate vertex editing on it. Handles are drawn at each interior vertex (in overlay paint, not as scene items).
- Drag a handle to move the vertex. Commit on release pushes an EditVertexCommand.
- Right-click an empty segment → Insert vertex at the closest point.
- Right-click a handle → Delete that vertex.
- Escape clears the active link.
When auto-length is enabled on the active project window, the conduit's length is recomputed from the new polyline and round-tripped through the engine as part of the same undoable command.