Terrain residual sampling for mesh refinement.
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#include "mesh/terrainerrorfield.h"
#include <QCache>
#include <QDataStream>
#include <QFile>
#include <QFileInfo>
#include <QSaveFile>
#include <QStorageInfo>
#include <QMap>
#include <QMutex>
#include <QSet>
#include <QThread>
#include <QtConcurrent/QtConcurrentMap>
#include <QVector>
#include <gdal_priv.h>
#include <ogr_spatialref.h>
#include <algorithm>
#include <cmath>
#include <limits>
#include <queue>
Terrain residual sampling for mesh refinement.
- Author
- Caleb Buahin caleb.nosp@m..bua.nosp@m.hin@g.nosp@m.mail.nosp@m..com
- Copyright
- Copyright (c) 2026 Caleb Buahin. All rights reserved.
- License
- GPL-3.0-or-later
◆ cols
◆ count
◆ error
◆ missing
◆ nodes
◆ rows
◆ x0
◆ x1
◆ xMesh
◆ y0
◆ y1
◆ yMesh
◆ zd
◆ zf