#include <scalarfillmaterial.h>
◆ ScalarFillMaterial()
| ScalarFillMaterial::ScalarFillMaterial |
( |
| ) |
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◆ ~ScalarFillMaterial()
| ScalarFillMaterial::~ScalarFillMaterial |
( |
| ) |
|
|
override |
◆ compare()
| int ScalarFillMaterial::compare |
( |
const QSGMaterial * |
other | ) |
const |
|
override |
◆ createShader()
| QSGMaterialShader * ScalarFillMaterial::createShader |
( |
QSGRendererInterface::RenderMode |
| ) |
const |
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override |
◆ invRange()
| float ScalarFillMaterial::invRange |
( |
| ) |
const |
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inline |
◆ rampTexture()
| QSGTexture * ScalarFillMaterial::rampTexture |
( |
| ) |
const |
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inline |
◆ setRampTexture()
| void ScalarFillMaterial::setRampTexture |
( |
QSGTexture * |
texture | ) |
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Take ownership of the 256×1 ramp LUT texture (previous one is deleted). Null clears.
◆ setRange()
| void ScalarFillMaterial::setRange |
( |
float |
vMin, |
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float |
vMax |
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) |
| |
Scalar normalization range: t = clamp((v - vMin) * invRange, 0, 1). Mirrors ScalarRampLut::normalize.
◆ type()
| QSGMaterialType * ScalarFillMaterial::type |
( |
| ) |
const |
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override |
◆ vMin()
| float ScalarFillMaterial::vMin |
( |
| ) |
const |
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inline |
The documentation for this class was generated from the following files: