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SWMMVis
6.0.0-alpha.4
Qt6/C++ GIS-based graphical user interface for the SWMMVis engine (6.0.0-alpha.4)
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Static terrain-fill sublayer for the 2D mesh. More...
#include "render/classificationscheme.h"#include "render/isublayer.h"#include "render/sublayerstyle.h"#include <QColor>#include <QJsonObject>#include <QString>#include <QVector>Go to the source code of this file.
Classes | |
| class | OpenSWMM::Render::MeshFillStyle |
| class | OpenSWMM::Render::MeshFillSublayer |
Namespaces | |
| namespace | OpenSWMM |
| namespace | OpenSWMM::Render |
Static terrain-fill sublayer for the 2D mesh.
Plan: RENDERING_OUTPUT_SUBLAYERS_PLAN.md §3 (SWMM2DResultsLayer
default mix — MeshFill is the bottom static layer underneath
the dynamic depth ramp / contours / vectors).
Static — isDynamic() == false. Terrain elevation does not
change with the animation period; the host dispatch skips it.
Style bag v1 (3 properties):
- fillColor (QColor — flat fall-back fill colour)
- hillshadeStrength (double 0..1 — shading darkness factor)
- useElevationRamp (bool — when true, the renderer reads
vertex-Z and remaps through a built-in
elevation ramp; when false, fillColor
is used uniformly)
Slice S5.1.