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SWMMVis
6.0.0-alpha.4
Qt6/C++ GIS-based graphical user interface for the SWMMVis engine (6.0.0-alpha.4)
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Directories | |
| feature | |
Files | |
| contourbandsublayer.h | |
| Dynamic marching-squares filled-contour-bands sublayer over a 2D mesh. Plan §3 — fifth sublayer in the SWMM2DResultsLayer default mix. Slice S5.5. | |
| couplednodesublayer.h | |
| SWMM-coupled vertex marker sublayer for the 2D mesh. | |
| depthcolorrampsublayer.h | |
| Dynamic graduated colour-ramp fill over a 2D mesh. Plan §3 — second sublayer in the SWMM2DResultsLayer default mix. Slice S5.2. | |
| flowarrowsublayer.h | |
| Direction-only flow-arrow sublayer for 2D results animation. | |
| isolinesublayer.h | |
| Dynamic marching-squares isoline sublayer over a 2D mesh. Plan §3 — fourth sublayer in the SWMM2DResultsLayer default mix. Slice S5.4. | |
| meshbcsublayer.h | |
| Boundary-condition indicator sublayer for the 2D mesh. | |
| meshedgesublayer.h | |
| Stylable wireframe-edge sublayer for the 2D mesh. | |
| meshfillsublayer.h | |
| Static terrain-fill sublayer for the 2D mesh. | |
| meshnodesublayer.h | |
| Stylable mesh-vertex marker sublayer. | |
| scalarfillsublayer.h | |
| Per-cell (flat) and per-vertex (Gouraud) scalar-fill sublayers over a 2D mesh. Unlike ContourBandSublayer (which marching-squares the field into discrete band polygons), these fill the existing triangle mesh directly: | |
| velocityvectorsublayer.h | |
| Dynamic velocity-arrow glyph sublayer over a 2D mesh. Plan §3 — third sublayer in the SWMM2DResultsLayer default mix. Slice S5.3. | |